General
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IEEE
Ro-Man 2010
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Sep. 12th - Sept. 15th, 2010
Principe di Piemonte - Viareggio (LU), Italy
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Special Sessions |
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Cognition for Interactive Robots |
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Organizers: Martin Buss (TUM), Kolja Kühnlenz (TUM) |
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Schedule: MoP2T2 and MoP3T2 |
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Abstract |
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Cognitive technical
systems are equipped with artificial sensors and actuators,
integrated and embedded into physical systems, and act in a
physical world. They differ from other technical systems in that
they perform cognitive control and have cognitive capabilities.
Cognitive control orchestrates reflexive and habitual behavior
in accord with longterm intentions. Cognitive capabilities such
as perception, reasoning, learning, and planning turn technical
systems into ones that "know what they are doing". More
specifically, a cognitive technical system becomes a technical
system "that can reason
using substantial amounts of appropriately represented
knowledge, learn from its experience so that it performs better
tomorrow than it did today, explain itself and be told what to
do, be aware of its own capabilities and reflect on its own
behavior, and respond robustly to surprise". Technical systems
that are cognitive in this sense will be
much easier to interact and cooperate with, be robust, flexible,
and efficient. Although today we are still far away from robots
capable of acting for many years in the real-world together with
humans without supervision, this session tries to bring together
various aspects in the field of cognition for interactive robots
from psychology and linguistics to computer science and
engineering in order to foster the network and stimulate
discussion |
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Robotics in Music and Art |
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Organizers:
Jorge Solis (Waseda University), Gil Weinberg (Georgia Tech) |
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Schedule: WeP1T2 |
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Abstract |
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The relation between
the human and the music has a long history dating from the
antiquity, during which poetry,dancing and music were
inseparable and constitute an important mean of communication of
everyday life. In addition, during the golden area of automata,
music also served as a tool for understanding the human motor
control while performing highly skilful task. Thanks to recent
advances in computer science, electronics, audio visual
processing and artificial intelligence, the musical/ art
technology research has not been limited to only developing
human-computer interaction systems and sound-making devices. In
fact, for several decades, researchers have been developing more
natural interfaces for musical/art analysis and composition as
well as robots for imitating musical performance. |
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Brain Engineering and Science |
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Organizers:
Satoshi Suzuki (Tokyo Denki University, Japan), Fumio
Harashima (Tokyo Metropolitan University, Japan) |
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Schedule: MoP2T3 and MoP3T3 |
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Abstract |
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In recent years,
study on mechatronics gadget utilizing human brain activity,
such as BMI, are quite active. For realization of such
intelligent mechatronics, an advanced blend of the system
engineering fields and the cognitive science research fields are
required. Based on such convictions, we propose a special
session: "Brain Engineering and Science", to discuss the
following key technologies by considering human brain activity
for intelligent mechatronics system.
- Signal processing and measurement of brain biosignal
- Controller design of mechatronics utilizing biosignal
- Analysis of human cognitive action such as intention and
interest
- Verbal and social communication analysis
This session is sequel of former special session, "Cognitive
Intelligent Mechatronics", that was appeared in RO-MAN2009. |
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Human-Agent Interaction |
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Organizers: Michita Imai (Keio University), Seiji Yamada (NII), Tetsuo
Ono (Hokkaido University) |
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Schedule: MoP2T1 and MoP3T1 |
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Abstract |
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Currently various
agents including home robots, life-like agents have been
developed and are coming into common use in our daily life. Many
people enjoy playing and do cooperative tasks with them. In the
situation, we consider that the key property is the design of
interaction, that is, the agents should behave as if it
recognizes the situation and the emotional state of a user, and
makes her/him engage in the interaction. In HAI field, it is
necessary to design the character of an agent and the way of its
interaction by considering them on a variety of embodiment from
interactive CG characters to actual communicative robots. The
researches on the variety of the embodiments find out the
essences of the interaction which have a lot of designing theory
in common with many types of interactive agents. We, robotics,
embodied communicative agents, AI, and cognitive science
researchers need to contribute to investigate the nature of the
interaction between humans and the agents. Previous Instances
have been a session named IDEA (Interaction DEsign for
Adaptation) from RO-MAN 2005. This year, we change the topic to
HAI in order to focus more on the design of agents and its
interaction, and hold an organized session which focuses on HAI
in RO-MAN 2010 |
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The Role of Tactile Sensing in Human-Robot Interaction |
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Organizers:
Giorgio Cannata (UNIGE),
Fulvio Mastrogiovanni (UNIGE) |
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Schedule: WeP1T1 |
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Abstract |
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The aim of this
Special Session is to foster research on a range of new robot
capabilities based on the tactile feedback provided by robotic
skin from large areas of robots bodies. During the past few
years, a principled investigation of these topics has been
limited by the lack of tactile sensing technologies enabling
large scale experimental activities, since so far skin
technologies and embedded tactile sensors have been mostly
demonstrated only at the prototypal stage. It is widely accepted
that the new capabilities will improve the ability of robots to
operate effectively and safely in unconstrained environments and
also their ability to communicate and co-operate with each other
and with humans. Two are the research directions that are deemed
important to support this aim: on one side, the investigation of
methods and technologies enabling the implementation of skin
sensors that can be used with existing robots; on the other
side, the development of new structures for representing and
integrating tactile data with existing cognitive architectures
in order to support skin-based cognition, behaviour and
communication. |
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Multimodal Interfaces for Capturing and Transfer of Skills |
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Organizers: Teresa Gutiérrez (LABEIN) |
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Schedule: TuP1T1 |
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Abstract |
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The modelling and
transfer of human skills represent a challenge in some fieldsof
research such as cognitive science, psychology, robotics,
biomechanics and other behaviour-related studies. The proposed
special session will address the integration of Multimodal
Interfaces (combining Robotic devices with other
Virtual/Augmented Environments technologies) and Learning
strategies for the human skills transfer. This ranges from the
multimodal capture of a human task, the analysis of the task in
terms of skills, to the rendering of the skill using multimodal
technologies and the assessment of the user’s performance. The
goal is to support people during the execution of complex tasks,
help them to do things well or better, and make them more
skilful in the execution of activities, overall augmenting the
capability of human action and performance. Specifically, this
session will introduce some examples of multimodal platforms
developed for the skills transfer in different applications and
domains: rowing (sports), juggling (entertainment), minimally
invasive technologies surgery (medicine), robot
programming-by-demonstration and industrial maintenance &
assembly (industrial). The description of these platforms will
be supported by videos and hands on demos of some of them. |
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Re-thinking interaction with robots |
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Organizers: Patrizia Marti (UNISI), Kerstin Dautenhahn (UHERTS) |
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Schedule: TuP1T2 and TuP2T2 |
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Abstract |
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Robotics has
recently produced technologies that have made interdisciplinary
studies possible and opened up interesting and new prospects.
Nowadays robot technology has the ambition of achieving
autonomous “bonding” and sustained socialization with people and
the concept of sociality in robots takes on a wide variety of
nuances and meanings. The special session “Re-thinking
interaction with robots” explores such variety of meanings and
interaction issues from a multidisciplinary perspective to gain
a better understanding of the psychological, sociological,
philosophical and design aspects defining a meaningful
interaction experience with robots. The session welcomes
theoretical studies as well as research and design cases
providing insightful reflections on how people interact with
robots, communicate with them, understand and share intentions
with them, engage in meaningful and qualitative interaction with
robots in their daily lives. We also welcome contributions that
critically reflect on different meanings and models of
relationships envisaged for current robots, e.g. companions. The
goal of the special session is to bring together participants
from many different fields of research and involve participants
in engaging and idiosyncratic discussions and reflections to
re-think human-robot interaction from a multidisciplinary
viewpoint. The session is expected to cover state-of-the-art
theoretical and design concepts, field studies, longitudinal
evaluation studies, ongoing research projects and innovative
applications of social robots. It encourages cross-disciplinary
contributions from interaction designers, philosophers,
psychologists, researchers and practitioners to address new
trends and challenges that require interdisciplinary
collaborations across the traditional boundaries of established
robotics and computer sciences disciplines.
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Internal Models and Prediction in Humanoid Robots |
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Organizers: Paolo Dario (SSSA), Alain Berthoz (College de France) |
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Links: RoboSom and Humanoid Robotics |
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Schedule: TuP2T3 |
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Abstract |
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It is nowadays widely recognized how biology can represent an inspiration source in robotics, both for the development of biomimetic components and for new control principles for robotic systems (Brooks, 1991; Dario et al.,2005) to the final aim of developing robots with better sensory motor performance, especially in real world scenarios (Laschi et al., 2008; Guglielmelli et al., 2007; Pfeifer et al., 2007). According to neurophysiological findings, human motor control is based on sensory predictions more than on sensory feedback (Berthoz, 2002; Johansson, 1998). Due to the delays in the transmission of the nervous signals, fast and coordinated movements cannot be explained by pure feedback (Kawato, 1999; Miall et al, 1993; Wolpert et al, 1998). Current neuroscientific literature provides a rich landscape of anticipation-based possibilities of explanation, for various aspects of sensory-motor coordination. Generally speaking, anticipation is regarded as a way for overcoming a significant difficulty related to feedback-based models, when they are used for explaining sensory-motor coordination capabilities in humans and animals in general. The rapidity of sensory-motor coordination in humans and animals is unlikely to be explained by feedback based models, as sensory signal conduction and processing in the CNS requires too much time. If motor commands were generated only on the basis of the last sensory feedbacks perceived by the subject, reaction to external stimuli would be always late with respect to the actual event that caused the sensory stimulation. This issue, diffusely discussed in (Wolpert et al., 1998), can be retrieved in several models of locomotion and gaze control. In fact, prediction is a mandatory factor during smooth pursuit eye movements. During maintained smooth pursuit, the lag in eye movements can be reduced or even cancelled if the target trajectory can be predicted (Fukushima et al. 2002).
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